Campagne |
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UIO DT EI HdT LdW Liberté RN SdF FdON LMdT EdW LGS HdDF SlSB - TFGE |
Era |
Pd Âdh - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Lurking in the ever dark depths of the caves, the Hunters move around with out a sound, except for the twang of their crossbows.
Remarques : In underground terrain (except lit underground), this unit's ambush skill renders it invisible to enemies unless it is immediately adjacent or has revealed itself by attacking.
Évolue à partir de : | |
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Évolue en : | Shadow |
Coût : | 18 |
PV : | 27 |
Mouvement: | 6 |
XP : | 35 |
Niveau: | 1 |
Alignement : | chaotique |
ID | Dark Elf Hunter |
Capacités : | cavestalk |
dagger tranchant | 5 - 2 corps à corps | ||
crossbow perforant | 6 - 3 à distance |
Résistances : | |
---|---|
tranchant | -20% |
perforant | -20% |
contondant | 10% |
feu | -10% |
froid | 30% |
sacré | -10% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Caverne | 1 | 60% |
Château | 1 | 70% |
Collines | 1 | 70% |
Eau peu profonde | 2 | 40% |
Eau profonde | 100 | 30% |
Forêt | 2 | 70% |
Forêt de champignons | 1 | 70% |
Gelé | 2 | 40% |
Impraticable | 100 | 0% |
Infranchissable | 100 | 0% |
Marais | 2 | 40% |
Montagnes | 2 | 70% |
Plat | 1 | 60% |
Récif | - | 0% |
Sable | 2 | 40% |
Village | 1 | 70% |